Skip to content

Troy Press

  • RPGs
    • BLUELITE: A Holmes Basic Hack
    • Fantastic Worlds: An Anthology of Resources for Fantasy PbtA Games
    • Hard-Knock World
    • Improv Almanac: Dangers and Discoveries for 88 Places 
    • Melee, Missiles & Magic
    • Planet of the Week
    • Suddenly an Ogre: A DW Gamebook
    • Uncommon World
    • Under the Blood-Red Mountain
  • Card Games
    • Civscape
    • Colossal Cave Adventure: The Card Game
    • Diamonds: Trick-Taking Card Game
    • Double Draw: Rules for a 5-Card Draw Variant
    • Hopping Halflings
    • Melee in the Mines
    • The Pearls and the Peril
    • Seven-Card Chaos
    • Solitaire Square
    • Spin Rummy
  • Other Games
    • Axis & Allies 1941 – ABC Variant
    • BASIC Computer Games Online
    • Castle Conquests
    • City Blocks
    • Cycladic League: Civ Lite in a Web Browser
    • Eighty Days: A BASIC Travel Game
    • A New Life in Auspele: A Choose-Your-Way Game
  • Books
    • Best-Delayed Plans: GM’s Guide to Adventure Prep
    • Fantastic Worlds
    • Fith: A Stack-based Conlang
    • How to Design Card Games
    • Improv Almanac
    • Langmaker: Celebrating Conlangs
    • Muna Lingi: A Polynesian Artlang
    • Reflections on PbtA Design
  • Articles
    • About Us
    • Board Games
    • Card Games
    • Conlangs
    • Interactive Fiction
    • Market Research
    • Miscellaneous
    • Poetry/Music
    • Programming Languages
    • Reviews
    • RPG Articles
    • RPG Session Prep
    • Star Trek
  • Top 10
    • Top 20 Pumpkin Beers
    • 1973 Implementation of Wordle was Published by DEC
    • Top 15 ST:TNG Episodes, in Chronological Order
    • Top 10 Episodes of Star Trek: Voyager, in Chronological Order
    • Most Played Board Games and Card Games
    • Star Trek: Enterprise Top 10 Episode Lists
    • Top 35 Most Famous Poets
    • Star Trek in Chronological Order
    • Hugo-Award Winning Novels
    • Top 10 Episodes of Star Trek: Lower Decks, in Chronological Order
  • FODs
    • Planet of the Week
    • The Top 100 Star Trek Episodes in Chronological Order
    • Star Trek: Enterprise Top 10 Episode Lists
    • Star Trek: Discovery’s Best Season
    • Strange New Worlds’ Top 10 Episode Lists
    • Star Trek: The Original Series’ Top 10 Episodes
    • The Animated Series: Where Star Trek Had Gone Before
    • Star Trek: Voyager’s Top 10 Episodes in Chronological Order
    • Star Trek: Lower Decks’ Top 10 Episodes in Chronological Order
    • Star Trek: Prodigy Top 10 Episodes in Chronological Order
    • Star Trek in Chronological Order
    • Uncommon World: Open-Source Fantasy PbtA
    • Star Trek Panic: Klingons, Romulans, and Tholians, Oh, My!
spaceships fighting in an asteroid belt

Impulse Drive RPG Syllabus

I researched a lot of PbtA and FitD science-fiction games before selecting Impulse Drive. For my group, the game provides the Firefly/Expanse-style heroics we were looking for, with enough of a framework to encourage the narrative without so much complexity that it bogs down play. Our group just shifted from playing every other week to playing every week, because they couldn’t get enough! When I first started reading Impulse Drive, I searched the web for something like the Dungeon World Syllabus, a collection of invaluable links for GMs. Not finding […]

man, woman, wolf inside a Viking village in Gudvangen, Norway

Using Stonetop’s Introductions Procedure in Session Zero

After our Microscope worldbuilding, and before our first actual session of Impulse Drive, I ran a Session Zero based primarily on Stonetop’s Introductions procedure. Stonetop is a hearth fantasy PbtA by Jeremy Strandberg (you can back it here, for a limited time). Each playbook has two customized sets of questions: one set for the player to answer about NPCs and one set for the player as PC to pose to the other PCs. Here’s the process for the Ranger— Stonetop is about adventuring for the sake of protecting and growing […]

bacteria sample to view in microsscope

Using Microscope for World Building for a Campaign

TL;DR: Microscope, by Ben Robbins, Lame Mage Productions, ⭐⭐⭐⭐⭐, an innovative RPG for collaborative world building, and a great way to start any campaign with a Big Bang. Having heard great things about using the Microscope RPG for collaborative world-building, I knew that I wanted to kick-off our new science-fiction PbtA campaign with a Microscope session. Heck, our planned setting is literally the first scenario listed on the website: “Humanity spreads to the stars and forges a galactic civilization”! (Fantasy RPG players, the next two are “Fledgling nations arise from […]

Sessen Doji Offering His Life to an Ogre (Japanese Oni), hanging scroll, color on paper, 1764

Suddenly an Ogre: A DW Gamebook

Suddenly an Ogre is a short gamebook using the Dungeon World system. Most choices that you make correspond to Basic Moves of the game. This gives you an opportunity to experience a bit of gameplay without a GM. The title is an homage to the essay “Suddenly Ogres: What to do on Spout Lore and Discern Realities misses” by Vasiliy Shapovalov. Published using the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license. You are encouraged to adapt this for your game system of choice. Comments and suggestions welcome, directly […]

6 cards from Melee in the Mines

Melee in the Mines

​Melee in the Mines is a print-and-play microgame that pits two players against one another. The dwarves’ silver mine has cut into the tunnels of a monster lair, and now a band of adventurers is fighting for their lives in the narrow confines of the mine against a band of monsters. Each player starts with 7 of 18 characters (18 Monsters or 18 Adventurers). The winner is the party that drives the other from the mine! Only the first character in each party can use hand-to-hand combat. Other party members can […]

Risk board game

Gamers More Excited by New Versions of Risk than Reissues of Other Games

Axis & Allies, Diplomacy, Robo Rally, and Squad Leader will be moving from Avalon Hill to Renegade Game Studios, which will also be developing “new versions of Risk themed around fan-favorite Hasbro brands G.I. JOE, Transformers, and Power Rangers.” In addition, “fans will also see new printings of staples for the line as well as the return of some long out-of-print editions.” In a survey of U.S. adults who have ever played board games, four times as many had played Risk as had played Axis & Allies (42% to 11%). […]

Siege of Damascus during the Second Crusade, 1148; with the armies of King Baldwin III of Jerusalem, King Louis VII of France, and right, Emperor Conrad III of Germany, Image taken from Chronique d'Ernoul et de Bernard le Trésorier. Originally published/produced in S. Netherlands (Bruges); late 15th century - British Library

Castle Conquests

Castle Conquests is a one-page print-and-play game where 2 to 4 players try to besiege and capture castles worth the most victory points. Players start by drawing roads between castles and adding symbols to castles to give each a special effect. After all the castles are connected in one road network, players take turns laying siege to roads. When all the roads around are a city are besieged, the player with the most roads claims the castle for its gold (points) and special effect. Acknowledgements: This game was inspired by Eric B. […]

Under-the-Blood-Red-Mountain-cover-illustration

Under the Blood-Red Mountain

“I played it two times, once I died and once I ended the game in Blackhill, living happily ever after. I had great fun both times. I really liked the adventures you told.” – Aleksandar Saranac Winner of Best Dungeon Crawl in the 2018 Solitaire Print-and-Play Contest. A modern alternative to the great gamebooks of the 1980s, Hero’s Arc: Under the Blood-Red Mountain is a 99-section, 16,000-word gamebook. You pick the path, and your decisions shape the story. Unlike many classic gamebooks, Hero’s Arc has story arcs, so losing a […]

UNO Party in play at group gathering

Jump-In Uno: Perfect for Large Gatherings

According to many surveys I’ve conducted over the years, Uno is the most popular card game in America. For instance, in our recent Nation of Gamers survey, 23% of U.S. adults who had played a card game said the last card game they had played was Uno, outpacing even games that can be played with a standard deck of cards (e.g., Spades, 12%; Solitaire, 9%). I think one overlooked aspect of Uno’s popularity is that it plays well with larger groups, with the publisher saying that it is good for […]

Dialect RPG books

Dialect: A Storytelling Game of Communal Language

This afternoon we played Dialect, by Thorny Games, a game about coining words as part of telling the story of a community. The game comes with four types of isolated communities, including a Mars colony, but we picked a 1980s cult, because of course we did. (And there are many third-party frameworks for different types of communities as well.) Unlike role playing games, storytelling games such as Dialect typically involve more player negotiation about directions of the story. This is akin to the collaborative worldbuilding at the start of some […]

The Hornet

The hornet knocks its head against the hard glass, Flowers bright and friendly on the far frame, Still and sullen air, and screams, on this side. “Kill it! Kill it!” she cries (as against the curtain it caroms), Motioning to me to arm myself with a magazine. Waving the issue before me, I waver: Evolved from millions of pairings for this ending? “It will sting you!” she says, but I am already stung: Trembling, I press it against the pane with Time.

Viking warrior

A Naming Language for Use by Players

In my book Langmaker: Celebrating Conlangs, I have a chapter on creating a naming language. Namelangs are small languages intended primarily for naming people and places in an imagined world. As such, you don’t need to create a grammar or extensive vocabulary, just a short dictionary. Heck, you don’t even have to be formal about what sounds are included in the language and how they are combined (phonotactics). Now much conlanging is for fun and private amusement, but I ran into a problem with Denju, my naming language that I […]

Creative-Computing-sine-wave printout

Visualization Tools in BASIC

I concluded my post Printouts as Games with “Next time, we’ll look at the primitive visualization tools that were packaged as ‘games’.” That was five years ago! So past time to write this. However, it turned out there were fewer visualization programs than I realized: Bounce, Life, Sine Wave, and 3D Plot. Bounce was a physics simulator that plotted the course of a red rubber ball. For Life, a user enters an initial pattern, which the system then iterates on repeatedly, emulating a changing population, without further input. The Wikipedia […]

Posts pagination

Previous 1 … 13 14 15 … 24 Next

Featured Posts

  • RPG Rules for Minecarts – Not!

  • Non-alcoholic Beer for Beer-and-Pretzel Games

  • Star Trek: Lower Decks—Warp Your Own Way Wins a Hugo

  • More Gymnastics with Onomastics

  • Space: 1999’s Top 10 Episodes in Logical Order

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Copyright © 2026 Troy Press All Rights Reserved.
Powered by WordPress. Designed by Yossy's web service.