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starting space on a board game

Starting Moves in PbtA Games

I love having a Starting Session move. It is a great segue from small talk into the game itself. Frankly, I think I’m going to hack such a move into every PbtA campaign I run from now on.

Rosetta Stone

Denju: Language of the Cedreg Empire

Back in October 2019, when Mark Rosenfelder was editing Langmaker: Celebrating Conlangs, he wrote and asked, “For marketing, I think it’d be nice to be able to say that the book includes some never published material.” I offered him Denju, which I’m now publishing here for the first time. Denju started out as the language I used to name cities in Civilization IV and became the language of Hexedland, the campaign setting for a 5e campaign and three Dungeon World campaigns, and the backdrop for my interactive fiction, A New […]

Game Over on a PacMan arcade machine screen

Prepping with the End of the Session in Mind

When preparing to run a PbtA (Powered by the Apocalypse) TTRPG, keep in mind how experience is gained. Many PbtA games have an End of Session move that awards experience points. Make sure you’re giving players chances during the session that align with this move! Here is the End of Session move in Dungeon World: When you reach the end of a session, choose one of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond […]

Subspace Rhapsody album cover

The Top 10 Songs from Subspace Rhapsody

Embarrassingly, my number one album this year was Subspace Rhapsody, the soundtrack to the Strange New Worlds’ musical episode. (Last year it was We Are.) After seeing my top songs from the album, I was curious about what others thought. I crunched the numbers for listener stats from Spotify and viewer stats from YouTube. The top three for Spotify were “Status Report” (the first song sung by the crew), “I’m the X” (Spock’s solo), and “I’m Ready” (Christine Chapel’s song). The top three for YouTube were “We are One” (the finale), “How Would […]

A treasure hoard of coins and jewelry

Wealth Systems in RPGs

How some RPGs get coins wrong: they matter a lot until they matter not at all. It’s fun to play until your PCs are rich, but it’s even more fun to be able to buy things with those riches. Absorbing Excess Wealth At early levels, PCs lack coin and equipment, and they spend whatever coin they get on gearing up. Then eventually the coin no longer matters. There aren’t enough weapons, gear, luxury items or magic items to buy. You’ll know you’ve hit that point in 5e when PCs are […]

A History of Earthsea

In high school I discovered A Wizard of Earthsea by Ursula K. Le Guin and fell in love with the entire trilogy, though the first book was my favorite. But slowly the books kept coming! I had just gotten married when Tehanu was published in 1990: at the time, I didn’t really appreciate it. I was a father of four by the time Tales from Earthsea and The Other Wind were published in 2001; I ended up reading aloud A Wizard of Earthsea to one of my sons to launch my re-reading of the series. I missed the publication of […]

Battle for Moscow wargame

Battle for Moscow: A Classic Introduction to Wargames

Back in 2018, I posted the following question to the Wargames forum of BoardGameGeek: I’m looking for a foundational wargame to use to introduce my 13-year old son to the hobby: something that plays in an hour but introduces the key concepts common to most wargames. No more than 88 counters. Replayable up to 10 times (about the most we ever repeat a game). He likes ancients, medieval, Revolutionary War, ACW, and WW2. Thoughts? And, if like one poster, you wonder, “Why 88 counters? (It is an awfully specific number is why I […]

"A Woman Tuning a Lute", by Honthorst

Poems & Songs in RPGs and Fantasy Fiction

I remember reading The Fellowship of the Ring on the school bus, arguing with my friend. I loved the songs and poems, but my classmate said they were awful and skipped right over all of them. Hey dol! Merry dol! Ring a dong dilly! He’s got a point that some of these are silly.

Comparing How Americans Play Games Now vs. 1940

Back in June, Ariel Edwards-Levy shared a 1940 Gallup poll, presumably conducted face-to-face, about what games Americans played in the past year. I thought it would be fun to re-run that question and see how things have changed. Here’s the most played of these games today, sorted in descending order by 2023 results. And here’s those same findings sorted by the biggest change (absolute value). The average of these games was played by 25% of Americans in 1940, and by 28% in 2023. Key changes— As we’ve written elsewhere, mobile […]

lights in motion over a city

The Triggerspace and the Moveosphere

In Dungeon World and many other PbtA games, “When a player describes their character doing something that triggers a move, that move happens and its rules apply.” That sounds simple enough. Except that the triggerspace (all the actions that trigger moves) changes over time and play— Since the inventory of available moves is variable and changes over time, Dungeon World in particular encourages everyone to look for moves: “Everyone at the table should listen for when moves apply. If it’s ever unclear if a move has been triggered, everyone should work together to clarify […]

Atlantis: The Lost Empire

Atlantean: A Mother Tongue for a Mother Civilization

“All we need now is an expert in gibberish.” – Preston Whitmore “…and what’s really amazing is that if you deconstructed Latin, overlaid it with a little Sumerian, throw in a dash of Thessalanoian, you’d be getting close to their basic grammatical structure. Or at least in the same ballpark. Which is almost exactly like certain obscure offshoots of Chocktaw! Well, obviously using Creek pronunciation, but you get the point, proving once and for all, that Atlantean trade routes accessed the new world centuries before the Bronze Age!” – Milo […]

campfire

Warm-Up Questions Prior to a Session

Because Stonetop wants you to zoom out and see the passage of time, and because players are encouraged to co-create the village and its traditions, I’d often prep questions for my players to think about prior to the session. Initially, I’d send these out with a reminder for our biweekly game. My warmup questions were always to encourage my players to do some world building. Not all players are comfortable improvising in play. So then my players asked to get the questions the day before, so they would have some […]

overgrown stone wall of an ancient town

A New Life in Auspele: A Choose-Your-Way Game

A New Life in Auspele is a Twine choose-your-way game that you can play in your web browser: A humble goatherder, you are leaving home for the town of Auspele to make a new life for yourself. But Auspele is in turmoil—a young queen has just ascended to the throne, and strange forces are at work. And you’re not quite what you seem either, if you can find the right allies to help you realize your talent. This is a 43,000-word interactive book, where your choices will guide you through a […]

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