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Knabo diras "La realo ne cxiam plenumas niajn revojn."

Addictive Technology to Teach You a Language

Tl;dr: Don’t pay for a Duolingo subscription. Much of the free technology that we interact with strives to build behavioral addiction primarily to show us advertising. The software developers of Facebook, Twitter, and TikTok all concentrate on increasing utilization of their respective apps, often using cognitive science against us (check out this review of Irresistible: The rise of addictive technology and the business of keeping us hooked for more). So it is nice to use an app whose developers are primarily trying to help us achieve our educational goals (though, […]

5 card hand of poker (Royal Flush, hearts), with poker chips

Double Draw: Rules for a 5-Card Draw Variant

Synopsis: “Double Draw” is a variant of 5-card draw where after the second round of bidding, each remaining player may discard and take up to two additional cards, then bid again. Everyone who wants to play first pays to the pot an agreed-upon ante (typically one or two of the lowest-valued chips). The dealer shuffles and deals each player 5 cards, face down. First betting round – Starting with the player to the left of the dealer, bidding proceeds clockwise. Prior to any bet being placed, initial players can “check”, […]

Dungeons & Dragons Player Handbook cover

The Phonotactics of 5e Character Names

As a conlanger, I’ve been curious about the phonotactics of fantasy names for the player characters in D&D 5e. My assumption is that these names are designed to be vanilla, easy-to-pronounce names, while conveying a bit about character and setting. As someone who overengineers names, I wanted to assess the names I generate against the mainstream standard. The Sample The Player’s Handbook (PHB, shown above) has lists of suggested names for dwarves, elves, halfings, humans, dragonborn, gnomes, half-orcs, and tieflings. For humans, there are lists of names by eight of […]

Hard-Knock World cover

Introducing Hard-Knock World

One of the many things I love about Homebrew World and similar fantasy PbtA games (Powered by the Apocalypse inspired) is their druid’s ability to spend time studying a creature and then subsequently becoming able to shapeshift into the form of that creature. My player who was a druid would go out of her way during adventures to master new animal forms that she would be able to turn into. For instance, one evening in a swamp, while the wizard was studying his spellbook, the druid spent time in quiet […]

2 people wearing gas masks

Links for Designing PbtA TTRPGs

If you are interested in designing a Powered by the Apocalypse (PbtA) tabletop roleplaying game: Happy designing! Originally published 03/21/21. Revised to remove a reference to an older version of Vincent Baker’s series of blog posts and to include a reference to the Dungeon World Patch Kit. Updated 10/22/2022 with links to 2d6 probabilities and Uncommon World. Updated 10/12/2023 with links to new posts here. Photo by Ana Itonishvili on Unsplash.

German armor and chain mail, Deutsches Historisches Museum, Berlin

Armor in Literature and Movies

I’m thinking again about armor hacks for RPG rules. Fantasy TTRPGs over-obsess about armor, to my mind. Thinking about all the swords & sorcery and fantasy that I read, the only narratively interesting scenes about armor that spring to mind come from The Lord of the Rings: I asked around for other suggestions: What interesting fictional scenes with armor can you think of? Let me know on Mastodon. Image credit: Richard Mortel, copyright under the Creative Commons Attribution license.

A collection of out of box Funko Pop figurines and bobbleheads

Funko Blocks

If I’ve blocked you on Twitter, it’s not about you, but about Twitter’s UI. Maybe you’re a huge fan of Funko Pops and the people I follow like your tweets about those, so I keep seeing them. And keep seeing them. And keep seeing them. If I mute you, then you can talk to me and the people I follow without my being able to see those conversations. So I have to block you instead if I want to control my feed. And I believe I should be able to […]

@rdonoghue Twitter profile

Ideas for Dungeon World Moves, from Rob Donoghue

In trying to research improvements to Dungeon World’s Volley move, I came across a 2014 post from Rob Donoghue, one of the inventors of Fate and a co-founder of Evil Hat. This led me into his blog posts of his initial plays of Dungeon World. Here’s the first two: I really like his take on a new Discern Realities move: One idea I’d been toying with was to give each class an extra question on the Discern Reality move (so the fighters could ask “Who’s the biggest threat?”, thieves could […]

woman in factory in 1940s

List of 100+ Drives for Player Characters

A popular feature of hacks of Dungeon World is replacing alignment (Lawful, Good, Neutral, Evil, Chaotic) with drives. Worlds of Adventure, Unlimited Dungeons, and Homebrew World all use drives. Some examples: In the End of Session move, players can earn an XP. The language I use in my own PbtA hacks: “Give an example of how you’ve met the requirement of one of your Drives. If no one objects, mark XP.” If you are switching from XP for alignment to XP for drives, my own suggestion is that you let […]

Four overlapping playing cards

Rules for “Diamonds” Trick-Taking Card Game

Diamonds is a plain trick-taking game where ♦ Diamonds are trump, with prediction-based scoring. Players score 10 points for each bid trick that they took and potentially either 1 point for each excess trick (overtrick) or -10 points for each trick that they fell short of their bid (undertrick). Players compete against each other, without partnerships. The Cards and Deal Use a standard deck of 52 cards. For each hand, shuffle and deal the entire deck out, making sure that all players have an equal number of cards. Discard any […]

World's Okayest Dungeon Master patch

Dungeon World Patch Kit

I’ve created a Dungeon World Patch Kit. Each Basic and Special Move starts with its Dungeon World wording first, then shows the wording from popular hacks. Select the wording that works best for your table! Why did I make this? I just finished my first Dungeon World campaign last week, played Rules as Written except for tweaking the End of Session move as we went along. We’re about to start a new campaign this weekend. We want to continue to play Dungeon World, but recognize that the language of some […]

meteor

Stars & Wishes: Feedback for Agile Session Prep

Stars & Wishes is a tested method to get positive feedback and constructive criticism, helping you understand what your players thought of your TTRPG (tabletop roleplaying game) session. Here is my adaptation of the method. I use these as my last two prompts at the end of every session (integrated into my custom End of Session move), encouraging each player to contribute: I love these prompts as a formal way to unwind from a session and reflect on what happened and what people would like to see happen next. I […]

Dungeon World cover, in front of bookcase

Prep Technique: Brainstorming Moves in Advance

My normal prep uses the Lazy Dungeon Master Adventure Prep, though sometimes I turn to the 7-3-1 technique or what I call Monty Hall Prep. When my players in a Dungeon World campaign told me (in Stars & Wishes) that they planned for their PCs to return for a third time to a tunnel to search for the McGuffin, I decided to mix it up. I needed to think differently about this setting, which they’d already visited multiple times. And I’d been wanting to get better at thinking through and […]

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