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Low-key Loci in Narrative-Based Combat

So I discovered Dungeon World originally through Sly Flourish’s blog, and he is open about adapting techniques from other systems in his 5e games. He recently blogged about zones in combat, lifted from Fate Condensed: Zone-based Combat in D&D. Prior to the COVID-19 lockdown, I had a lot of miniatures and terrain maps that would come out for battle.  In switching to online play for 5e, I found maps (and icons for opponents) to become a huge time sink. Because battles can look phenomenal in Roll 20, there’s an expectation that […]

Altair BASIC listing

BASIC Interpreters: New Wikipedia Article

I synthesized nine Wikipedia articles into a new article dedicated to BASIC interpreters: A BASIC interpreter enables users to enter and run BASIC programs and was, for the first part of the microcomputer era, the default application that computers would launch. Users were expected to use the BASIC interpreter to enter in programs (often from printed listings) or to load programs from storage (often cassette tapes). Why do I think a new article is warranted, rather than just referring to the BASIC and Interpreter articles? As I write in the article: BASIC interpreters are of […]

person staring through transparent clock face

List of Resources for Dungeon World One Shots

Here were some resources I used to prep my first Dungeon World one-shot, which I ran last Sunday night: These resources all proved very helpful. Now, because we only had a 3-hour window, I encouraged people to pick a class (first come, first serve) by text message in the week up to the game, and to create their character in Roll 20. I then created a copy of the “Dragonslaying on a Timetable” Google Doc and hacked out questions for classes that weren’t going to be in my game, and […]

Melee Missiles and Magic cover

Melee, Missiles & Magic: An Homage to Tunnels & Trolls 1E

Melee, Missiles & Magic is my homage to the first edition of Tunnels & Trolls and is a streamlined 3d6 TTRPG suitable for solitaire adventures, GM-ed games, or for writing gamebooks. It contains a list of spells and a table of monsters. I played a lot of Tunnels & Trolls solo adventures (its key differentiator) when I was a teenager, and so I was thrilled last year when I found the first edition reprint of the 1975 typescript was now available. (First printed at the ASU copy shop! Go Sun Devils!) Anyway, […]

PbtA games

Survey of Players of PbtA Games

In my recent survey, I funneled respondents into one of four areas, based on the role-playing games (RPGs) they played: Key attractions of PbtA games are the mechanics (especially the moves), the ease and simplicity of the rules, the emphasis on character-driven story and narrative, and the narrow focus of each game. “The simplicity of mechanics allows for more player agency and control of the narrative, and it tends to focus on unique and intriguing characters,” said one respondent, who had played Ironsworn, Monsterhearts, and Monster of the Week. “Short […]

Survey of Dungeon World Players

The results in this report are from an online survey of 445 respondents from 33 different countries. This survey is not representative of all who play tabletop role-playing games (TTRPGs) but is designed to be representative of engaged Dungeon World players; it does not do a good job of capturing the opinions of people who played Dungeon World in the past but no longer play it. Respondents were recruited from four sources: 285 responses (64%) are from the Dungeon World subreddit 91 responses (20%) are from the PbtA subreddit 68 […]

Dungeon-World-banner

Enter Dungeon World

After running close to 100 5e sessions, I’m ready to move on. It was fun and got me back into the hobby in a major way. But I have grown increasingly frustrated with 5e, and its attempt to carefully simulate everything fantastic. I find battles to be tedious and boring. The 5e Player Handbook is over 210,000 words, and I have players who’ve read it all and want to integrate from the other books and various Unearthed Arcana. At this point I own the PHB, MM, DMG, as well as […]

Thing a Week

Last updated 2020-08-02 I’m publishing a thing a week to my blog. Each is either an old project that I am publishing here for the first time or an unfinished project that I am finally returning to and completing. OSR Spell Preferences Survey – Which spells are most useful for each level cleric and magic-user? (20-06-07.) Castle Conquests – A one-page print-and-play where you race your opponent to surround and plunder castles. (20-06-13.) The Pearls and the Peril – A 9-card push-your-luck game played best with oyster crackers before dinner! […]

tarot-magician-magic-witch

OSR Spell Preferences Survey

The goal of this survey is to provide feedback to the OSR and RPG community on what Level 1-3 spells are considered most useful. The results can then be used to create shorter spell lists and player aids – or to inspire custom spell lists for other designs. Spell descriptions take the form of “Name [120′, 2] Effect” showing “[range in feet, duration in turns]” before the magical effect. Spell descriptions © Zenopus Archives, http://zenopusarchives.blogspot.com. Used by permission. The survey was fielded from November 10, 2019, through June 1, 2020. […]

Under-the-Blood-Red-Mountain-cover-illustration

Hero’s Arc Gamebook RPG

Last week I wrote about micro-RPGs. This week we take a look at one of my own such systems, for the gamebook Hero’s Arc: Under the Blood-Red Mountain, winner of Best Dungeon Crawl in the 2018 Solitaire Print-and-Play Contest. You are the hero of this story, making decisions that will shape your fortunes. Unlike a conventional book, you don’t read this sequentially – most numbered sections will provide you with a choice to make: depending on your choice, you will continue reading a different section. Creating Your Character To begin, […]

The Ultimate Micro-RPG Book: 40 Fast, Easy, and Fun Tabletop Games

Short, Rules-Light RPGs

The very first published role-playing game was the original Dungeons & Dragons boxed set, with its three 36- to 40-page booklets (Men & Magic, Monsters & Treasure, The Underworld & Wilderness Adventures) presenting the idea that RPGs should go big. Of course, the second RPG was Tunnels & Trolls, which fit everything into one 42-page booklet. Still the belief has been that RPGs need to go big, with the average length of main books about 250,000 words. So it may surprise you to learn that RPGs can be less than 0.1% that […]

The Pond

DM: You can’t see any towers. The redwoods here are hundreds of feet tall.Cleric: As we fly above the trees, I use Locate Object to try to find the same type of stone used in the other towers.DM: The cleric follows his senses till it brings you to a pond among the redwoods. The pond is about six hundred feet in diameter. The wind whispers softly through the trees.Artificer: Let’s land about 120 feet away from the pond, just in case.DM: OK.Artificer: Can someone give me Water Walk?Wizard: I will.Artificer: […]

Langmaker: Celebrating Conlangs book cover

Langmaker: Celebrating Conlangs

Twenty-five years and one week ago, I started an ASCII-email newsletter that I began posting on Compuserve. Its masthead and introduction: MODEL LANGUAGES The newsletter discussing newly imagined words for newly imagined worlds ————————————————————————– Volume I, Issue 1 — May 1, 1995 AN INTRODUCTION TO THE HOBBY OF MODEL LANGUAGES Some people build model airplanes, some craft model trains and some… well, they invent model languages. Model languages can be everything from a few words of made-up slang to a rigorously developed system of interrelated imaginary tongues. It is not […]

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