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Axis & Allies battle bar in play

Game Development: Developing for Gameplay, Theme, and Manufacturing

This is an excerpt from my ebook, How to Design Card Games. In many game companies, developers are different than designers. They will take a game designer’s working game and adapt it for publication. These changes might be intended to: Improve gameplay To better fit the game company’s customers To meet manufacturing constraints or goals. Developing Gameplay The developer will first continue to refine the game. Dale Yu – the game developer for Dominion, Suburbia, and Castles of Mad King Ludwig – relates how he played Suburbia solitaire hundreds of […]

Noun Project icons

Guide to Prototyping Card Games

This is an excerpt from my ebook, How to Design Card Games. The secret of prototyping is to do the least amount of work you can to test the next iteration of your card game. If it’s for the first play, simply write on a collection of index cards. Just worry about the broad strokes of the game play, not all the little details. Don’t worry about naming specific cards or accurately simulating the theme. Or getting all the cards you plan to have. Just get a game that is […]

Under-the-Blood-Red-Mountain-cover-illustration

Under the Blood-Red Mountain – Contest Entry

My entry for the 2018 solitaire Print-and-Play contest is a 99-section, 14,000-word gamebook, Hero’s Arc: Under the Blood-Red Mountain. You pick the path, and your decisions shape the story. I was inspired to create a modern alternative to the great gamebooks of the 1980s. Unlike those books, Hero’s Arc has story arcs, so losing a battle won’t always result in death, but may result in a setback of a different kind. You’ll need pen and paper and three six-sided dice, each a different color or different size. One will be […]

Rummy Duel setup

Design Challenge: Standard Deck Adaptation of a Published Game (Rummy Duel)

This is an excerpt from my ebook, How to Design Card Games. Your design challenge is to take a published card game and adapt it to use only a traditional deck of cards. If you ever end up stuck somewhere with only a regular deck of cards to play with, you’ll be able to use that deck to play the game you invented! Example: Rummy Duel Rules Premise Rummy Duel is a fast-playing version of Rummy for just two players. It is adapted from the game Schotten-Totten, by Reiner Knizia, in […]

We Didn't Playtest This: Legacies Card Game

Playtesting Guide

This is an excerpt from my ebook, How to Design Card Games. The purpose of playtesting is to collect real-world experiences with your game that you can use to help you modify your game so that it better achieves your goals. Early on, you might playtest the game by yourself (solo playtesting or self-testing) to make certain that its basic framework works or to test individual parts of the game. Your friends and family members will want to play a more workable version of the game, though it is best […]

wizard holding spell book and fire

Design Challenge: Design a Card Game Using a Standard Deck

This is an excerpt from my ebook, How to Design Card Games. Here’s another card-game design challenge and a case study for you: Design a game that can be played with a regular deck of cards. You don’t need to use all the cards in the deck. You can use each suit as a separate type of card, if you want to limit yourself to four types of cards. For instance, you could use the numbers to differentiate levels, so if hearts represent health, you can have 1 (Ace) through […]

playing Dominion card game

Common Card Areas and Actions

This is an excerpt from my ebook, How to Design Card Games. Card games typically have different areas in front of the players. These areas have a variety of names, depending on their purpose: Arena – A common area to which players play cards face up to a contest, such as a “battle” or “war” in the game of War. Cascade – A set of face-up cards built on one another, with the value and suit of each card in the cascade visible. (For instance, Solitaire builds 7 cascades, from […]

Design Challenge: Add House Rules to a Standard-Deck Card Game

This is an excerpt from my ebook, How to Design Card Games. If you’ve never designed a card game before, it can be easier to start by adding house rules to an existing game. Here are the top 10 card games that Americans played in 2016 (excluding gambling and adult games): Uno Rummy Spades Solitaire Go Fish Euchre Hearts Pitch Cribbage Phase 10 Take a card game you like and make it better. It can be a game played with a standard deck of cards, or a game played with […]

Larger Households, Wealthier & Younger Americans Play Tabletop Games More Frequently

Only 13% of Americans play card or board games at least once a week, while 43% play such games once a month or more often. Americans go to the movies slightly less often: only 7% go at least once a week, and 39% go once a month or more often. This is according to a Researchscape online survey of 2,000 U.S. adults aged 18 to 80 years old, quota sampled to reflect the U.S. population by age, gender, region, Hispanicity, and education. The survey was fielded from June 22 to […]

The Cult of the Old: Board Game Purchases

Researchscape International conducted an online survey of 2,000 U.S. adults aged 18 to 80 years old, quota sampled to reflect the U.S. population by age, gender, region, Hispanicity, and education. The survey was fielded from June 22 to June 24, 2018. About one in five U.S. consumers had purchased a video game in the past month, compared to one in ten who had purchased a board game and a similar amount who had purchased a card game. The most popular game purchased was Monopoly, bought by 90 out of 2,000 […]

Only a Quarter of BGG Users Track Most or All Their Collection

Researchscape conducted an online omnibus survey of 2,339 U.S. respondents, and I snuck in some questions about board games. (The survey was fielded from May 26 to May 28, 2018.) BoardGameGeek.com allows users to log every tabletop game they own. I’ve always wondered: How comprehensive are these collections? Not very! Only 9% of BGG users have cataloged all of their games, and only 16% have cataloged most of their games. Only 13% of those making under $50,000 had logged most or all of their game collection, compared to 32% of […]

The Rampage Movie was Inevitable

My 11-year old niece and nephew were in town (twins) and really wanted to see Rampage. While I have no idea why they made a movie about this classic videogame, ironically, the 1986 flyer promoting the game to arcades literally imagined it as a movie: Joshua Rivera has a great history of the making of the video game: “We had come back from a trade show, and I was like ‘Hey, why can’t I do big stuff?’ Because with my pen-and-ink style, if you’ve seen the Rampage cabinet art, there’s […]

Viticulture

The Installed Base of Board Games vs. BGG Ownership

I’ve always been curious about what subset of board game owners log their ownership on BGG (BoardGameGeek). Jamey Stegmaier just shared the installed base of five core products. I cross-referenced that against BGG ownership stats. Game Installed Base BGG Ownership Ratio Between Two Cities 36,900 8,264 4.5 Charterstone 56,500 8,606 6.6 Euphoria 31,000 8,787 3.5 Scythe 147,678 34,777 4.2 Viticulture 54,780 7,007 7.8 Average 65,372 13,488 5.3 So sales outnumber logged ownership anywhere from a factor of 3.5 to 7.8, depending on title. This range will widen even further when […]

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