Game Design’s Another Form of Play
We asked U.S. adults if they’d ever engaged in game design: 31% had, though this was often just adding house rules (15% of all adults). The most widely created new games were, with multiple responses permitted, board games (10%), card games (also 10%), RPGs (6%), video games (5%), mobile games (also 5%), interactive fiction (2%), and gamebooks (also 2%). Younger generations are more likely to create games than older generations: 22% of Gen Z have made their own house rules, compared to just 8% of Baby Boomers; 16% of Gen […]
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