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Only a Quarter of BGG Users Track Most or All Their Collection

Researchscape conducted an online omnibus survey of 2,339 U.S. respondents, and I snuck in some questions about board games. (The survey was fielded from May 26 to May 28, 2018.) BoardGameGeek.com allows users to log every tabletop game they own. I’ve always wondered: How comprehensive are these collections? Not very! Only 9% of BGG users have cataloged all of their games, and only 16% have cataloged most of their games. Only 13% of those making under $50,000 had logged most or all of their game collection, compared to 32% of […]

The Rampage Movie was Inevitable

My 11-year old niece and nephew were in town (twins) and really wanted to see Rampage. While I have no idea why they made a movie about this classic videogame, ironically, the 1986 flyer promoting the game to arcades literally imagined it as a movie: Joshua Rivera has a great history of the making of the video game: “We had come back from a trade show, and I was like ‘Hey, why can’t I do big stuff?’ Because with my pen-and-ink style, if you’ve seen the Rampage cabinet art, there’s […]

Viticulture

The Installed Base of Board Games vs. BGG Ownership

I’ve always been curious about what subset of board game owners log their ownership on BGG (BoardGameGeek). Jamey Stegmaier just shared the installed base of five core products. I cross-referenced that against BGG ownership stats. Game Installed Base BGG Ownership Ratio Between Two Cities 36,900 8,264 4.5 Charterstone 56,500 8,606 6.6 Euphoria 31,000 8,787 3.5 Scythe 147,678 34,777 4.2 Viticulture 54,780 7,007 7.8 Average 65,372 13,488 5.3 So sales outnumber logged ownership anywhere from a factor of 3.5 to 7.8, depending on title. This range will widen even further when […]

Duel of the Prestidigitators

For the 2018 Global Game Jam, I designed a print-and-play 27-card microgame: You are dueling prestidigitators, juggling magical orbs to attack one another. The first to destroy their opponent’s Phylactery wins. You can download the PDF here. I welcome your feedback and questions. Our brainstorming group somehow took the theme of “transmission” and went from sonar (shown in the theme video) to the Battle of the Atlantic (U-boat warfare) to Napoleonic warfare to millipedes with combat boots to juggling wizards. (The theme tie-in involves the transmission of energy from orbs […]

Amazing BASIC printout

Printouts as Games

As we discussed last time, while BASIC Computer Games became a bestseller because of microcomputers, the games themselves dated back to timesharing systems using teletypewriters. As a result, a few of this first generation of BASIC games produced printed output as the primary purpose or as the game itself. The most game-like of these was Amazing, which would generate a new, random maze that you could solve on the printout. AMAZING PROGRAM CREATIVE COMPUTING  MORRISTOWN, NEW JERSEY WHAT ARE YOUR WIDTH AND LENGTH? 10 ??? 10 .–.–.–.  .–.–.–.–.–.–. I        I              […]

History of Game Art: Timeshare BASIC Edition

When I first met Rick Dakan, one of the creators of City of Heroes, we talked about a class he’s teaching at Ringling College of Art and Design in the spring, “The History of Game Art.” The class starts with Spacewar! in 1962 but to my surprise doesn’t cover some of the BASIC games of the timeshare era (circa 1964 to 1976). Yes, some have “art” (in fact, some are only art). BASIC Computer Games, the first computer book to sell a million copies, is thought of as a collection […]

BASIC Computer Games book covers

Play BASIC Computer Games Online

I was surprised that there was no easy way to play David Ahl’s classic book, BASIC Computer Games, in your browser. You can now play them here: Play BASIC Computer Games in Your Browser BASIC Computer Games sold over a million copies as microcomputer users in the 1970s and early 1980s typed its programs into their Commodore PETs, Apple IIs, and TRS-80s (among many other machines). I smashed up Ahl’s listings with Joshua Bell’s Applesoft BASIC emulator to make it easy for you to select any of these programs and […]

FORTRAN punched card

An Interactive BASIC with a Punch-Card Mentality

What was included and what wasn’t in the very first version of BASIC might surprise you. First of all, Dartmouth was waiting for the time-sharing system equipment from GE to arrive, but in the meantime Kemeny and Kurtz decided to write a compiler for BASIC, to have it ready when implementation of the time-sharing system began. While the duo had designed BASIC to be an interactive language, with the goal of removing students from the tyranny of interacting with computers through batch processing of punch cards, the two still envisioned […]

Tiny BASIC implementation onion diagram

The Tiny BASIC Interpretive Language IL—and Onions

In the fall of 1975, the People’s Computer Company (PCC) poured more energy into their “Build Your Own BASIC” project, fired up by the announcement of Altair 4K BASIC by MicroSoft [as it was then] for $150. They wanted to create an implementation that was free for anyone to use. With microcomputers and microprocessors proliferating, they envisioned a virtual machine that could be ported from platform to platform: When you write a program in TINY BASIC there is an abstract machine which is necessary to execute it. If you had […]

Grace Murray Hopper at the UNIVAC keyboard, c. 1960

Tiniest COBOL

A friend made a joking reference to COBOL yesterday, which reminded me of the time I tried to write a COBOL interpreter. In college, I took a one-credit class in 80286 assembly language and for my course project I decided I’d implement a Tiny COBOL, which sounded like a great oxymoron in and of itself. Also, I was a big fan of Grace Murray Hopper (shown above). But I really picked Tiny COBOL instead of Tiny BASIC so I wouldn’t have to implement parentheses and order of operations in assembler […]

Merch for Games No One Plays

When my youngest was 8, I created a simple microgame for us to play instead of the classic card game of War: Melee in the Mines. We played it about 50 times, so I created a free PDF version to share with other people. (It’s light but with some decisions: it has an average rating of 5 out of 10, compared to 2 out of 10 for War.) It’s been downloaded less than 100 times, so imagine my surprise when I came across merchandise for it: Basically, TwiceTheTees.com has created […]

BASIC Microgames in 24 Lines

Growing up, I remember going to friends’ houses and typing in BASIC programs. We’d take turns entering the listing and double checking it, then play whatever game it was. Back then, everyone had a different microcomputer. I had a TRS-80 Model I, the library had an Apple II (too expensive for most of us back then), Ron had a VIC-20, Mark had a TI-99/4A, Mike had a Commodore 64, Chris an Amiga, and so on. Even the Bally Astrocade had a BASIC cartridge. The iOS app LowRes Coder returns us […]

Colossal Cave 101

Colossal Cave Adventure 101

Update: Advent 101: Streamlined, Randomized Colossal Cave Adventure When my 11-year old wanted to learn to program last spring, I got him a book on writing games in JavaScript. It had the source code for four games, but my son found it difficult. Four games?! A far cry from the 101 BASIC Computer Games that was my go-to (ahem) when I was his age, programming a TRS-80 Model I. So I looked at a number of different BASIC implementations for his iPod Touch, eventually landing on LowRes Coder, which turns an […]

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