Tunnels & Traps: A Tiny BASIC Game
Back in 1980, I created a computer game for my TRS-80 Pocket Computer, inspired by Tunnels & Trolls. Given the passing of Rick Loomis, I thought I would dig it out. As with T&T, I had attributes: ST (Strength), DX (Dexterity), and CN (Constitution, used for hit points). But I skipped LK (Luck) and CH (Charisma), and I used D&D’s WS (Wisdom) instead of T&T’s IQ (Intelligence). Like T&T, and unlike D&D, attributes could increase: in my case, quickly, after every monster, rolling three dice and if the total exceeds […]
You must be logged in to post a comment.