Thought experiment: What should a generic pantheon look like?
For a hexcrawl module I’m writing, I didn’t want to go with specific gods, but I’ve struggled to come up with something generic that the DM could easily adapt to their setting.
I want to make less work for GMs. This is prompted by me encountering things in modules like “A steep hill rises from the forest and at its top there is a shrine where stands an old statue of Yemathic, about 20 feet tall” and not finding enough about Yemathic to know what is intended. (OK, pages and pages on, including passing a few more references, I found out that it was a god or goddess – not sure which – of justice.)
The Greeks and Romans had almost the same gods, just with different names: Ares vs. Mars. Then the Romans tried to translate every local deity into their pantheon: “Oh, your god Taranis is just another name for Jupiter.” So that is the hybrid I’m looking for: “You encounter a wall painting and a shrine to what the runes name as Ausdia, a goddess of the sun, with a solar halo behind her head.” Easy to reskin to Apollo or Belenus or Dol Arrah or Frey or Odur or Pelor or Phlotus or Re-Horakht or the homebrewed solar deity.
One approach would be just to go with the 5e domains: Knowledge, Life, Light, Nature, Tempest, Trickery, and War.
For another approach, I re-read “Appendix B: Gods of the Multiverse” from the 5e PHB and did a word count on the Deity column:
| Word Count | Word |
| 12 | war |
| 11 | magic |
| 9 | nature |
| 9 | sea |
| 7 | death |
| 6 | knowledge |
| 6 | fertility |
| 6 | storms |
| 6 | good |
| 5 | healing |
| 5 | giants |
| 5 | craft |
| 5 | light |
| 5 | fire |
| 5 | sun |
| 4 | music |
| 4 | love |
| 4 | evil |
| 4 | elf |

I’m going to go with 8 (so I can use a d8 to look up a god), with a d6 for gender (1-2=male, 3-4=female, 5=dual, 6=nonbinary):
- god/goddess of death [War domain]
- god/goddess of fertility [Life]
- god/goddess of knowledge [Knowledge]
- god/goddess of magic [Trickery]
- god/goddess of nature [Nature]
- god/goddess of the sea [Tempest]
- god/goddess of the sun [Light]
- god/goddess of war [War]
I’m going to leave out alignment references, as I think those are easy for a GM to swap in as needed.
For when I want to use a d12 (ancient ruins):
- god/goddess of craft [Knowledge domain]
- god/goddess of death [War]
- god/goddess of fertility [Life]
- god/goddess of fire [Trickery]
- god/goddess of healing [Life]
- god/goddess of knowledge [Knowledge]
- god/goddess of magic [Trickery]
- god/goddess of nature [Nature]
- god/goddess of the sea [Tempest]
- god/goddess of storms [Tempest]
- god/goddess of the sun [Light]
- god/goddess of war [War]
A common pattern, which I omitted from these, is to have gods of a race: god of giants (5 references in the PHB), god of elves (4), etc. Those can easily be added depending on the history of a location.
For a take based on the 12 archetypes, see my one-page pantheon.
Image credit: Metropolitan Museum of Art


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