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"A Woman Tuning a Lute", by Honthorst

Poems & Songs in RPGs and Fantasy Fiction

I remember reading The Fellowship of the Ring on the school bus, arguing with my friend. I loved the songs and poems, but my classmate said they were awful and skipped right over all of them. Hey dol! Merry dol! Ring a dong dilly! He’s got a point that some of these are silly.

Comparing How Americans Play Games Now vs. 1940

Back in June, Ariel Edwards-Levy shared a 1940 Gallup poll, presumably conducted face-to-face, about what games Americans played in the past year. I thought it would be fun to re-run that question and see how things have changed. Here’s the most played of these games today, sorted in descending order by 2023 results. And here’s those same findings sorted by the biggest change (absolute value). The average of these games was played by 25% of Americans in 1940, and by 28% in 2023. Key changes— As we’ve written elsewhere, mobile […]

lights in motion over a city

The Triggerspace and the Moveosphere

In Dungeon World and many other PbtA games, “When a player describes their character doing something that triggers a move, that move happens and its rules apply.” That sounds simple enough. Except that the triggerspace (all the actions that trigger moves) changes over time and play— Since the inventory of available moves is variable and changes over time, Dungeon World in particular encourages everyone to look for moves: “Everyone at the table should listen for when moves apply. If it’s ever unclear if a move has been triggered, everyone should work together to clarify […]

Atlantis: The Lost Empire

Atlantean: A Mother Tongue for a Mother Civilization

“All we need now is an expert in gibberish.” – Preston Whitmore “…and what’s really amazing is that if you deconstructed Latin, overlaid it with a little Sumerian, throw in a dash of Thessalanoian, you’d be getting close to their basic grammatical structure. Or at least in the same ballpark. Which is almost exactly like certain obscure offshoots of Chocktaw! Well, obviously using Creek pronunciation, but you get the point, proving once and for all, that Atlantean trade routes accessed the new world centuries before the Bronze Age!” – Milo […]

campfire

Warm-Up Questions Prior to a Session

Because Stonetop wants you to zoom out and see the passage of time, and because players are encouraged to co-create the village and its traditions, I’d often prep questions for my players to think about prior to the session. Initially, I’d send these out with a reminder for our biweekly game. My warmup questions were always to encourage my players to do some world building. Not all players are comfortable improvising in play. So then my players asked to get the questions the day before, so they would have some […]

overgrown stone wall of an ancient town

A New Life in Auspele: A Choose-Your-Way Game

A New Life in Auspele is a Twine choose-your-way game that you can play in your web browser: A humble goatherder, you are leaving home for the town of Auspele to make a new life for yourself. But Auspele is in turmoil—a young queen has just ascended to the throne, and strange forces are at work. And you’re not quite what you seem either, if you can find the right allies to help you realize your talent. This is a 43,000-word interactive book, where your choices will guide you through a […]

Mastodon

Tips for Using Mastodon

In 1985 or so, I logged on to my first online community, dialing into a local BBS (Bulletin Board System) using a 300-baud modem. Eventually I got on Compuserve, USENET, Brown University mailing lists, and AOL. Leaving dial-up behind, I joined LiveJournal, MySpace, Facebook, Twitter, and Reddit. I have accounts for the last five, though I rarely ever use them. I still have a friend who I first met on the Compuserve marketing SIG. Online communities are often ephemeral, though for me Twitter had the longest heyday, as I used […]

Viking ship on a fjord

Norse-Inspired Dungeon World Hacks

I’ve recently been reading Norse-inspired Powered by the Apocalypse role-playing games: Sagas of the Icelanders, Bodil’s Gap, and The Wyrd of Stromgard. As background, I even read Neil Gaiman’s Norse Mythology, which I adored; it was like a Bulfinch’s Mythology of the Norse cosmos. I played a “traditional” one-shot (two sessions!) of Bodil’s Gap a few years ago. I’d read the first 60 pages of the PDF but wanted to own the book. It’s chonky! (The worst part about DriveThru is that their business model doesn’t support printing any books […]

tools in a smithy

Extending Playbooks with 5e Skills

Powered by the Apocalypse (PbtA) games are known for their narrative-first mechanics and flexible, fiction-driven rules. Most fantasy PbtA games like Dungeon World don’t have a traditional skill system, instead relying on players describing their actions in the game world. While this works great for most groups, some players—especially those coming from D&D 5e—enjoy having a more concrete skill system to leverage during play. A skill system may also be appreciated by players who haven’t adjusted to how failures can compound in a PbtA game, believing their characters should be […]

Atma_boxart_bundle1and2

Atma: Card-Based Improvisational Role Playing

I just backed Atma: A Roleplaying Card Game – Season III on Kickstarter and wanted to update my review of Season I with some notes about Season III. Atma is a card-based, rules-light, improvisational PbtA game, which is perfect for the first-time Game Master and for new role players. Rather than use maps, locations are represented as cards, and you gloss over how characters move between the locations, as the game is structured around three scenes (three location cards). Rather than character sheets, characters are also represented by cards, which […]

man juggling cards

The Deck Hunting Mechanic in Card Games

Deck hunting is an unsung mechanic that injects anticipation and unpredictability into card games like Go Fish, Fluxx, and Magic: The Gathering. Deck hunting isn’t listed in BoardGameGeek’s index of mechanics; it involves trying to look through a deck to find specific cards. Go Fish is the easiest example. You’re trying to form pairs of cards, and if you can’t, you ask a player if they have a match or draw a card from the deck. In the Fluxx family of card games, you typically win by having two cards […]

flying saucer over desert

Roll the Dice on Alien Frontiers, for Retro Sci-Fi Fun

Alien Frontiers is a dice-based worker placement game that blasts players to a fictional alien planet to gather resources and establish colonies. With its blend of Euro mechanics (worker placement, area control) and Ameritrash elements (direct conflict, “take that” abilities, high-quality plastic components), it boldly goes where few games have gone before. Gameplay Overview In classic Euro game style, you’re trying to score the most victory points, from placing colonies on the planet (1 VP each), controlling territories (1 VP for each where you have the most colonies), and by collecting […]

two dice, one of which has a magnifying glass on it

A Catch-All Move in PbtA Games

Vincent Baker in his blog series on drafting PbtA games says— A crucial feature of Apocalypse World’s design is that [its concentric] layers are designed to collapse gracefully inward:• Forget the peripheral harm moves? That’s cool. You’re missing out, but the rules for harm have got you covered.• Forget the rules for harm? That’s cool. You’re missing out, but the basic moves have got you covered. Just describe the splattering blood and let the moves handle the rest.• Forget the basic moves? That’s cool. You’re missing out, but just remember […]

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Featured Posts

  • Anti-Canon in Stonetop

  • Melee, Missiles & Magic: An Homage to Tunnels & Trolls 1E

  • Stonetop Arcana Provide the Best System of Magic Items

  • Advent 101: Streamlined, Randomized Colossal Cave Adventure

  • History of Game Art: Timeshare BASIC Edition

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