Skip to content
Troy Press
  • RPGs
    • BLUELITE: A Holmes Basic Hack
    • Fantastic Worlds: An Anthology of Resources for Fantasy PbtA Games
    • Hard-Knock World
    • Improv Almanac: Dangers and Discoveries for 88 Places 
    • Melee, Missiles & Magic
    • Planet of the Week
    • Suddenly an Ogre: A DW Gamebook
    • Uncommon World
    • Under the Blood-Red Mountain
  • Card Games
    • Civscape
    • Colossal Cave Adventure: The Card Game
    • Diamonds: Trick-Taking Card Game
    • Double Draw: Rules for a 5-Card Draw Variant
    • Hopping Halflings
    • Melee in the Mines
    • The Pearls and the Peril
    • Seven-Card Chaos
    • Solitaire Square
    • Spin Rummy
  • Other Games
    • Axis & Allies 1941 – ABC Variant
    • BASIC Computer Games Online
    • Castle Conquests
    • City Blocks
    • Cycladic League: Civ Lite in a Web Browser
    • Eighty Days: A BASIC Travel Game
    • A New Life in Auspele: A Choose-Your-Way Game
  • Books
    • Best-Delayed Plans: GM’s Guide to Adventure Prep
    • Fantastic Worlds
    • Fith: A Stack-based Conlang
    • How to Design Card Games
    • Improv Almanac
    • Langmaker: Celebrating Conlangs
    • Muna Lingi: A Polynesian Artlang
    • Reflections on PbtA Design
  • Articles
    • About Us
    • Board Games
    • Card Games
    • Conlangs
    • Interactive Fiction
    • Market Research
    • Miscellaneous
    • Poetry/Music
    • Programming Languages
    • Reviews
    • RPG Articles
    • RPG Session Prep
    • Star Trek
  • Top 10
    • Top 20 Pumpkin Beers
    • Top 15 ST:TNG Episodes, in Chronological Order
    • Top 10 Episodes of Star Trek: Voyager, in Chronological Order
    • D&D Rules, According to Past Players
    • Stonetop is a State-of-the-Art Fantasy Role-Playing Game
    • 1973 Implementation of Wordle was Published by DEC
    • Most Played Board Games and Card Games
    • Star Trek: Enterprise Top 10 Episode Lists
    • Top 35 Most Famous Poets
    • Best Translations of the Epic of Gilgamesh
    • Hugo-Award Winning Novels
  • FODs
    • Planet of the Week
    • The Top 100 Star Trek Episodes in Chronological Order
    • Star Trek: Enterprise Top 10 Episode Lists
    • Star Trek: Discovery’s Best Season
    • Strange New Worlds’ Top 10 Episode Lists
    • Star Trek: The Original Series’ Top 10 Episodes
    • The Animated Series: Where Star Trek Had Gone Before
    • Star Trek: Voyager’s Top 10 Episodes in Chronological Order
    • Star Trek: Lower Decks’ Top 10 Episodes in Chronological Order
    • Star Trek: Prodigy Top 10 Episodes in Chronological Order
    • Star Trek in Chronological Order
    • Uncommon World: Open-Source Fantasy PbtA
    • Star Trek Panic: Klingons, Romulans, and Tholians, Oh, My!
  • Home
  • Harm Systems

Tag Archives: Harm Systems

HP-or-conditions-poll

Quick Polls: HP or Conditions; Debilities & Damage

Most PbtA players of Reddit prefer conditions 4-to-1 to hit points (63% vs. 16%). A separate poll, on just the Dungeon World subreddit, asked how often GMs dispensed damage with a debility. All but a few do it occasionally, with “sometimes” the most popular answer.

wound-man-anathomia

An Analysis of PbtA Harm Systems

When designing your game, it’s important to understand what your Harm and Recovery System is doing for your game. Both should create drama-filled moments, which means they need to have Costs associated with them: but those Costs not only need to be sensible for the touchstones evoked during play, but also carry a level of interest and intrigue all on their own. 

wound man from a German text

Harm Systems in PbtA Games

Powered by the Apocalypse games take diverse approaches to representing injury, stress, and deteriorating health. Unlike traditional RPGs with their focus on hit points, PbtA harm systems often try for other narrative consequences. Thoughts about Harm Clocks, Debilities, Conditions, Stress, Dice Pools, and NPCs.

Featured Posts

  • Ticket to Ride: City Editions

  • Stonetop is a State-of-the-Art Fantasy Role-Playing Game

  • Suddenly an Ogre—for the Nintendo Switch

  • Uncommon World 1.1

  • BASIC Computer Games… In Modern Programming Languages

RSS
Copyright © 2026 Troy Press All Rights Reserved.
Powered by WordPress. Designed by Yossy's web service.