Dark Tower & The TMS1400
Unlike the TMS1000, which had 32 bytes (bytes, not kilobytes!) of RAM, the unit in Dark Tower, the TMS1400, had twice that: 64 bytes of RAM. As perspective, this single sentence using ASCII takes 64 bytes! Bytes weren’t the basic unit: nybbles were (half-bytes, consisting of 4 bits). So, in Dark Tower, the amount of gold, food and warriors a player has are stored as two-nybble BCD representations rather than as traditional binary numbers.