Back in June 2021, Jeremy Strandberg pivoted Stonetop from drives for PCs (a common mechanical hack to Dungeon World 1) to instincts, which he’d already been using for monsters and NPCs. Prior to making the change, he wrote on his Discord:

So, I’m thinking about changing Drives into Instincts. They’re similar in that:

 – Each PC picks one at character creation

 – Each one is a combination of a grabby (?) name and short explanation

 – They tie into the End of Session move, with a potential reward of 1 XP per session

They’re different in that:

  1) They’re phrased in a “to <do something>” format (the same way that instincts for NPCs, Followers, and Monsters are)

  2) They’re a bit more general than many of the Drive requirements

  3) The End of Session move becomes “When a session ends, point out how you acted according to or struggled with your instinct. If you can, mark XP.”

Since I like using instincts for NPCs, I wanted some random tables with instincts. 

I went through Book II of Stonetop, which is licensed under the Creative Commons, and compiled and curated a list of the instincts (some were two or three items, which I’ve usually split up; e.g., “to test people, set events in motion” is now two items).

Most entries in Book II were unique, but here were those that were reused:

  • to belong
  • to bully, threaten
  • to destroy intruders 
  • to explore
  • to follow orders 
  • to follow the herd
  • to play and frolic
  • to survive at the expense of others 
  • to veer between their masters’ teachings and their base needs.

I then classified the instincts as whether I thought they were better for a monster or NPC (which might not correspond to how they were used in Book II, as I didn’t track that).

In practice, I find that rolling a d100 for an instinct often prompts me to come up with a different, unique instinct for the NPC at hand. But the random, creative prompt pushes me in the right direction. For instance, the first time I used these tables, I rolled “to make the pain stop,” which was perfect for that NPC, and then “to set events in motion” for the next NPC, which somehow inspired “to berate unbelievers.” The power of the tables, I suspect, is that you don’t have to start with a blank page.

Instincts for NPCs

  1. to advance their own agenda
  2. to amuse/impress their friends
  3. to arrange, normalize, preserve
  4. to avoid death
  5. to avoid disruption and distraction
  6. to avoid real danger
  7. to be genuinely, awkwardly caring and giving
  8. to be lazy
  9. to belong
  10. to bicker and argue
  11. to bring down easy prey
  12. to bring home captives for sacrifice
  13. to care for the forest, especially the trees
  14. to cause paranoia
  15. to cling to what they’ve got
  16. to comply maliciously
  17. to consume
  18. to distrust outsiders
  19. to do what they must
  20. to drag others into their search
  21. to drive their students towards perfection
  22. to earn their master’s respect
  23. to eat pretty much anything
  24. to encourage growth
  25. to explore their condition
  26. to feast
  27. to feed
  28. to feel important
  29. to feel no remorse
  30. to find succor and purpose
  31. to finish the job
  32. to follow orders
  33. to foster worship
  34. to get distracted
  35. to get in the way
  36. to get theirs and get gone
  37. to get this over with
  38. to give nothing
  39. to give, but to be easily offended
  40. to glorify their tribe
  41. to gossip amongst themselves
  42. to guard against old evil
  43. to heap abuse on its worshippers
  44. to hide evidence of their failure, even from themselves
  45. to hide their affliction
  46. to hide their condition
  47. to ignore harsh truths
  48. to impose order
  49. to indulge their curiosity
  50. to keep their master’s house in order
  51. to lift their curse
  52. to live their best life beyond the reach of the law
  53. to maintain or increase their power
  54. to maintain their family’s dignity
  55. to maintain their status
  56. to make people into monsters
  57. to make the best out of what they’ve got
  58. to make the pain stop
  59. to misunderstand
  60. to mollify evil
  61. to not mind, really
  62. to pine for their family
  63. to preserve the sanctity of the dead
  64. to preserve their version of what they were taught
  65. to preserve/restore its home
  66. to prey on the unwary
  67. to protect the town, no matter what
  68. to protect their beliefs
  69. to protect their charges
  70. to protect their family’s honor
  71. to protect their homes, their kin, their honor
  72. to protect their people
  73. to protect their status and holdings
  74. to punish and torment
  75. to punish perfectionism
  76. to punish the perpetrator and those who protect them
  77. to put off decisions
  78. to put their family’s fortunes above all else
  79. to put their people and their property first
  80. to recklessly explore the world
  81. to remain uninvolved
  82. to remain unperturbed
  83. to reward diligence
  84. to second-guess your decisions
  85. to secure the next big score
  86. to see their wards thrive, prosper
  87. to see threats everywhere
  88. to seek glory
  89. to seek perfection
  90. to set events in motion
  91. to seize any opportunity
  92. to spread its master’s influence
  93. to suit
  94. to suppress their grief
  95. to take whatever it can
  96. to tame chaos
  97. to test any who stand before it
  98. to try to make everyone happy
  99. to unravel reality
  100. to warn of some danger

Instincts for Monsters

  1. to “not hear” your commands
  2. to “protect” beauty and innocence
  3. to absorb individual identity
  4. to amuse themselves at the expense of others
  5. to bring down a good, solid meal
  6. to bring down the weakest prey
  7. to burn the living
  8. to capture prey and slowly consume it
  9. to catch prey unawares
  10. to chase
  11. to claim undead souls
  12. to collect drowned souls
  13. to compulsively shape its environment
  14. to constantly search for food
  15. to consume and spread
  16. to consume life-force
  17. to consume reality
  18. to consume the dying breaths of the condemned
  19. to crank up tension and dread
  20. to create more mouths, more of its kind
  21. to delight in pain, savor fear, and indulge in every cruelty
  22. to deplete resources
  23. to destroy intruders
  24. to destroy, especially the most stable people/things
  25. to devour
  26. to devour minerals and metal
  27. to do their master’s will
  28. to dominate its territory
  29. to eat and grow
  30. to eat and spawn
  31. to eat anything
  32. to feast on bloody, bloody meat
  33. to feed on easy prey
  34. to feed on fear and despair
  35. to feed on the unwary, then flee
  36. to feed the younglings
  37. to fill its belly and jealously guard its hoard
  38. to fill its belly and retreat
  39. to fill its belly, to protect its young
  40. to follow the herd
  41. to gather mass, to bury all in its path
  42. to get confused and lash out
  43. to give chase
  44. to gorge itself
  45. to horrify and overwhelm
  46. to hurt, terrorize, kill
  47. to keep enemies docile
  48. to keep their secrets
  49. to keep their wards
  50. to lash out
  51. to lash out and avenge itself for even the slightest offence
  52. to lash out at “food” in range
  53. to latch on and drag down
  54. to lure predators into traps
  55. to lure prey
  56. to make monstrous
  57. to not let go
  58. to offer surprises
  59. to overwhelm
  60. to pin down a good meal, then swarm it
  61. to plod forward
  62. to preserve
  63. to preserve its glorious afterlife
  64. to protect itself and its hoard, from threats real or imagined
  65. to protect the colony
  66. to protect the herd
  67. to protect their nests
  68. to protect their young
  69. to punish anything that reminds it of its past
  70. to rage at all the noise and chaos
  71. to revel in slaughter, pain, and terror
  72. to revel in the hunt
  73. to revel in their prey’s fear and suffering
  74. to run rampant
  75. to run unchecked across the land
  76. to rush inexorably forward
  77. to sate its never-ending hunger
  78. to see people as either threat or prey
  79. to seek what it needs to grow
  80. to seep, to consume, to grow
  81. to sing the eternal lullaby
  82. to slake its thirst for violence and suffering
  83. to slow things down
  84. to smother life, hope, and light
  85. to spread cruelty, pain, fire
  86. to spread pain and misery
  87. to spring on unwary prey
  88. to stampede
  89. to strip away its victim’s humanity
  90. to take from the surface, to never let go
  91. to take its sweet time
  92. to taste sweet, delicious fears
  93. to terrorize its prey
  94. to test the might of supplicants
  95. to torment its prey
  96. to torment the living
  97. to toy with its food
  98. to unravel any sense of safety/self
  99. to wait patiently for food
  100. to wash away

Instincts for Either

  1. to adjust, flow, and adapt
  2. to aggrandize themselves
  3. to amass more followers, more power
  4. to amuse themselves at the expense of others
  5. to assume the worst
  6. to attack where the foe is weak
  7. to avenge
  8. to avoid a fair fight
  9. to avoid danger or punishment
  10. to bask in the fear/adoration of others
  11. to be adored
  12. to be coy
  13. to be fiercely independent
  14. to be greedy, selfish
  15. to be overzealous in guarding you
  16. to brawl, the nastier the better
  17. to bully, threaten
  18. to capture others
  19. to cleanse the world
  20. to complete its given task
  21. to conceal things
  22. to confuse, frustrate, delay
  23. to conquer
  24. to covet
  25. to defend its current spot
  26. to defend its honor
  27. to defend themselves
  28. to dislike outsiders
  29. to dominate the region
  30. to ease its loneliness
  31. to easily take offense
  32. to enforce the old ways, the old rules
  33. to escape
  34. to explore
  35. to fill the emptiness inside
  36. to follow its last orders
  37. to force others into servitude
  38. to fulfill its increasingly specific longings
  39. to further its plans
  40. to get annoyed
  41. to get confused/annoyed
  42. to get curious
  43. to get intimate, blur boundaries
  44. to get riled up easily
  45. to grant unasked-for wishes
  46. to hoard knowledge
  47. to hoard secrets
  48. to hold a grudge
  49. to hold its secrets tightly
  50. to ignore rules, boundaries, and taboos
  51. to ignore the suffering or needs of others
  52. to indulge its ego
  53. to jealously hoard secrets
  54. to keep secrets
  55. to learn to flaunt
  56. to lord over others
  57. to make a mess of things
  58. to make mischief
  59. to overreact
  60. to panic
  61. to play
  62. to play and frolic
  63. to play-fight
  64. to prepare for lean times
  65. to protect its turf
  66. to protect its ward
  67. to protect their hoard
  68. to protect their territory
  69. to prove themselves, one way or the other
  70. to punish
  71. to punish trespassers
  72. to pursue its obsession
  73. to push and test themselves
  74. to push towards the inevitable
  75. to repel intruders
  76. to reveal
  77. to reveal all manner of ugliness
  78. to see things as black and white
  79. to seek tribute, to lord over others
  80. to serve their master’s whims
  81. to spook easily and overreact
  82. to spook or to get angry, in equal measure
  83. to steal finery, companionship, and precious things
  84. to stir up trouble
  85. to stretch and grow and experience life
  86. to subdue or drive off threats
  87. to subjugate
  88. to suffer no fools
  89. to suffer no insult or disrespect
  90. to survive at the expense of others
  91. to take its time
  92. to take the long, long view
  93. to take things too far
  94. to test its limits
  95. to tolerate no disrespect
  96. to topple and undermine
  97. to undermine, to surprise
  98. to veer between their masters’ teachings and their base needs
  99. to viciously defend its own
  100. to wait for the right moment

Derived from Stonetop, by Jeremy Strandberg, copyright 2026 and released under a CC BY-SA 4.0 license.

Photo credit: Unsplash+.