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Tag Archives: GM Moves

on a stage, three portals, each with hands visible from people carrying them from behind

Modular GM Moves in PbtA Games

Many PbtA games have a core set of moves that the GM is to make during play. Apocalypse World has five additional modules of threat moves. Subsequent games by other authors extended this modularization of GM moves. For instance, Dungeon World added threat moves for over 100 monsters, and Masks added playbook-specific GM moves.

castle wall with 8 signs in a timeline, showing different empires

GM Move: Bring in Backstories & World-building

One of my custom GM moves is “Bring in backstories and world-building.” This isn’t always easy, but I try to make history come alive as more than just signs on a wall.

Game Master screen by GiftYouEnjoy

GM Principles & Moves

This post is an excerpt from The Best-Delayed Plans: The Game Master’s Guide to Adventure Prep. Powered by the Apocalypse (PbtA) games—games in the school of design of Apocalypse World—often outline moves and principles for Game Masters. While these are typically intended for use during play, they can also be useful in prep, no matter which RPG system you use. Principles Here are some principles to keep in mind during prep— Moves While principles guide overall play, in PbtA games “GM moves” are the types of responses that GMs make […]

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