GM Principles & Moves
This post is an excerpt from The Best-Delayed Plans: The Game Master’s Guide to Adventure Prep. Powered by the Apocalypse (PbtA) games—games in the school of design of Apocalypse World—often outline moves and principles for Game Masters. While these are typically intended for use during play, they can also be useful in prep, no matter which RPG system you use. Principles Here are some principles to keep in mind during prep— Moves While principles guide overall play, in PbtA games “GM moves” are the types of responses that GMs make […]