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flight of four pumpkin beers in front of a pumpkin and fall seasonal decorations

Top 20 Pumpkin Beers

I’ve tried 54 different pumpkin beers over the years, as part of flights, as singles at alcohol retailers, and at restaurants. The only six pack I buy these days is Voodoo Ranger Atomic Pumpkin, which packs a nice bit of heat and is definitely my #1 pumpkin beer. Here are my top 20 pumpkin beers.

Dune Imperium board game components

Dune: Imperium Seamlessly Melds Worker Placement & Deck Building

Dune: Imperium is a deck-building worker placement game about political intrigue that plays best with 3 or 4 players. With great implementations on Steams, Google Play, and the Apple App Store, it is also a fun board game to play electronically. You play a character representing one of four Great Houses (e.g., the Atreides House).

12 cards, each with an icon of a zodiac sign

Game Design’s Another Form of Play

We asked U.S. adults if they’d ever engaged in game design: 31% had, though this was often just adding house rules (15% of all adults). The most widely created new games were, with multiple responses permitted, board games (10%), card games (also 10%), RPGs (6%), video games (5%), mobile games (also 5%), interactive fiction (2%), and gamebooks (also 2%). Younger generations are more likely to create games than older generations: 22% of Gen Z have made their own house rules, compared to just 8% of Baby Boomers; 16% of Gen […]

GM screen from EnjoyTheGift Etsy Shop

GM Moves that Vary by Playbook

While different playbooks have unique moves in Apocalypse World for PCs, the GM doesn’t have different moves depending on which playbooks are being used. Masks was one of the first PbtA games, if not the first, to give the Game Master playbook-specific moves. For instance, for the playbook The Outsider, the GM gets the moves: For The Protégé: Many of these moves are tied into the character arc and challenges faced by the corresponding playbooks. Thirsty Sword Lesbians offers three GM moves per playbook: Chasing Adventure does this as well, and I think any GM of […]

LowerDecks_4_main_characters

Top 10 Episodes of Star Trek: Lower Decks, in Chronological Order

If—like some of my friends—you bounced off the first few episodes of Star Trek: Lower Decks, but are willing to give it another try, I offer this Top 10 15 list, arranged in chronological order. Two of the top 15 are from Season 1, and three are from each subsequent season. And the last episode of each season is in the Top 15 (and the penultimate episode of each season is in the Top 15 except for season 3). Why the Top 15? Because I won’t compile a best-of list […]

Clash of Cultures board in play with warriors on a map surrounding cities

Clash of Cultures: Monumental Edition

I ignored the release of Clash of Cultures: Monumental Edition when it came out. I thought the original edition was a phenomenal Ameritrash-style civ game, and I’d already decked my copy out with 3D models of the wonders and with custom wooden tokens for resource tracking. I was wrong to ignore it. Earlier this year, I re-played the original a few times and realized that certain advances (e.g., technologies) were overpowered and that the beginning of the game was pretty scripted. So I downloaded the revised rules [PDF] and compared them to the original. To […]

Improv Almanac: Dangers and Discoveries for 88 Places 

Improv Almanac: Dangers and Discoveries for 88 Places is a 467-page resource for the busy Game Master. Did your players take a shortcut through a swamp, and you are looking for ideas for encounters? Are they trying to cross snow-capped peaks, and you don’t want to evoke The Fellowship of the Ring? Are they sailing, and you’ve run out of ideas for what’s on the next island they’ll encounter? The primary way to use this ebook is to look up the type of location your adventurers will be exploring. You’ll find questions […]

RPG-a-Day 2024 calendar, see accompanying article for themes for each day (in bold)

RPG-a-Day 2024 Recap

Over on Mastodon, RPG fans spent August posting on the above themes, and I decided to as well:

Axis & Allies 1984 edition Weapons Development

Axis & Allies and the Technology Development of World War II

One of the things that Axis & Allies is not particularly concerned about is modeling the rapid technological change that took place during World War II. For the most part, a tank at the start of the game has the same capabilities as a tank at the end of the game, a fighter plane at the start of the war has the same capabilities as a fighter plane at the end of the game, etc.  This is most unlike the actual war. For instance, just look at the proliferation of bombers and […]

Tiny BASIC Interpreter in Your Browser

Growing up, I taught myself to program BASIC on the TRS-80 Level I, then the Bally Astrocade and the Tandy Pocket Computer. At the time, I didn’t realize that all three were based on Palo Alto Tiny BASIC. PATB itself was inspired by the People’s Computer Company (PCC) “Build Your Own BASIC” project, created by Dennis Allison. What amazes me about Allison’s design spec is how streamlined it is: he defined his own programming language, IL (Interpretive Language), and specified his Tiny BASIC interpreter in just 124 lines of code! Back in 2017, I wrote […]

wooden statue of Odin

Real-world Language Proficiency for Fantasy Games

I’m happy to present this guest post from @skander, a former languages professor who left for the strangely greener pastures of being a corporate drone (and it gives him more time for elf games). – J. Alan Henning In my life, I’ve been a tenured language professor and a TTRPG player, and I’ve seen a few discussions of how to act on the idea of language differences in role-playing games (this one by Tom van Winkle and a discussion around it led me to writing this post). The goal of […]

The Perilous Void cover and illustration

Populating The Perilous Void

The vast majority of tabletop RPG campaigns are fantasies rather than science fiction. As Jason Bulmahn writes, “One of the reasons why I think fantasy is a dominant genre in TTRPGs is just how much of the core of it is public domain, gathered from centuries of myth and folklore. It allows each game to borrow from those core concepts and define itself by the ways in which it is different.” It’s hard to have those same shared expectations of the world in a science fiction setting. Are there aliens, […]

Screen shot of Suddenly an Ogre on the Nintendo Switch

Suddenly an Ogre—for the Nintendo Switch

So one of the joys of releasing texts into the Creative Commons is seeing how other people adapt them. When I wrote Suddenly an Ogre, I wrote it as a gamebook teaching the basic moves of Dungeon World. I thought others might like to adapt it to different game systems. I was shocked and pleased when Infinite Zone ported it to the Nintendo Switch instead. They’ve removed the mechanics elements to focus on the story; e.g., removing text like “You roll ⚃ ⚁ +1=7. Defy Danger—You stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, […]

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