RPG Rules for Minecarts – Not!
Another bit of advice that I find particularly useful from Sly Flourish is to add three features to a fantastic location for players to interact with (see “What are three fantastic features of this location?” in Creative Mind Exercises for D&D). For a recent delve into a mine, for my 5e campaign, my three were a rusted minecart, rail track, and a trellis bridge over a deep chasm. I didn’t create any rules for minecarts, nor do I think you should. Instead, improvise rules for features using your RPG system’s […]