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Category Archives: Colossal Cave

screenshot of Advent 101

Advent 101: Streamlined, Randomized Colossal Cave Adventure

This afternoon I’ve been enjoying playing J.J Flash’s new implementation of Colossal Cave Adventure 101*, a hack of my streamlined and randomized take on the original Adventure game. You can now play Advent 101 in your web browser! My key innovation to Crowther & Wood’s adventure was heretical: I randomized the map. Heretical because the original map was a faithful simulation of Mammoth Cave in Kentucky. But the random map makes the game more replayable. While the ways to overcome each obstacle are the same from game to game, and resemble the […]

Colossal Cave 101

Colossal Cave Adventure 101

Update: Advent 101: Streamlined, Randomized Colossal Cave Adventure When my 11-year old wanted to learn to program last spring, I got him a book on writing games in JavaScript. It had the source code for four games, but my son found it difficult. Four games?! A far cry from the 101 BASIC Computer Games that was my go-to (ahem) when I was his age, programming a TRS-80 Model I. So I looked at a number of different BASIC implementations for his iPod Touch, eventually landing on LowRes Coder, which turns an […]

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