Dialect: A Storytelling Game of Communal Language
This afternoon we played Dialect, by Thorny Games, a game about coining words as part of telling the story of a community. The game comes with four types of isolated communities, including a Mars colony, but we picked a 1980s cult, because of course we did. (And there are many third-party frameworks for different types of communities as well.) Unlike role playing games, storytelling games such as Dialect typically involve more player negotiation about directions of the story. This is akin to the collaborative worldbuilding at the start of some […]