Last updated 2020-08-02

I’m publishing a thing a week to my blog. Each is either an old project that I am publishing here for the first time or an unfinished project that I am finally returning to and completing.

  1. OSR Spell Preferences Survey – Which spells are most useful for each level cleric and magic-user? (20-06-07.)
  2. Castle Conquests – A one-page print-and-play where you race your opponent to surround and plunder castles. (20-06-13.)
  3. The Pearls and the Peril – A 9-card push-your-luck game played best with oyster crackers before dinner! (20-06-21.)
  4. Hopping Halflings – A re-theme of The Pearls and the Peril as an 18-card raid of a sleeping dragon’s hoard. (20-06-28.)
  5. Survey of Dungeon World Players – I surveyed 445 TTRPGers to better understand their attitudes towards PbtA games in general and to the future of Dungeon World in particular. (20-07-05.)
  6. Melee, Missiles & Magic – An OSR hack inspired by the first-edition typescript of Tunnels & Trolls. (20-07-14.)
  7. Dungeon World Level 0 – A hack for experienced GMs who want to introduce those new to role playing to a rules-light game that can grow into a full Dungeon World campaign if the players enjoy it. (20-07-19.)
  8. GM Fiction Ideas for Moves in Combat – A random table I use sometimes when GMing Dungeon World when I need a little inspiration. (20-07-26.)
  9. BASIC Interpreters: New Wikipedia Article – The reasons I created this new article, with a summary of my contributions to a synthesis of nine other articles. (20-08-02.)

Inspiration:

Thing a Week” is the name that Jonathan Coulton gave to a creative experiment which ran from September 16, 2005 (See You All in Hell) to September 30, 2006 (We Will Rock You/We Are the Champions).

When he quit his day job to pursue music full-time, one of his former co-workers suggested that he release a song each week for a year. The objectives were:

(a) to push the artist’s creative envelope by adopting what Coulton describes as a “forced-march approach to writing and recording”;

(b) to prove to himself that he was capable of producing creative output to a deadline; and

(c) to test the viability of the internet and Creative Commons as a platform capable of supporting a professional artist financially.

JoCopedia

Also see my JoCo playlist, Code Monkey Got Married. Or go buy one of his Thing a Week albums.